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Overview
Futoshiki icon FU

Futoshiki

후토시키

Place numbers without repeats in rows/columns—and obey every inequality sign.

Like Sudoku, but with inequalities that instantly narrow candidates. Small signs, big deductions.

Players: 1P Session length: 5-20 min
Logic PuzzleNumber Puzzle

Goal & Core Rules

Fill the grid with digits so each row and column contains each digit once, while satisfying all inequality constraints.

  • Each row and column must contain each digit exactly once (a Latin square).
  • Some cells may be pre-filled as givens.
  • Inequality symbols between adjacent cells indicate which side must be larger.
  • Use the inequalities to eliminate candidates and deduce forced placements.

Controls

Mouse

  • Click a cell/element to select
  • Use the input UI (numbers/marks/lines) to apply
  • Right click/secondary action: mark or erase (if supported)

Keyboard

  • Number keys: enter value (if supported)
  • Backspace/Delete: clear (if supported)
  • Arrow keys/Tab: move focus (if supported)

Touch

  • Tap: select/enter
  • Long-press: mark/secondary action (if supported)
  • Use the on-screen pad/buttons to input

Beginner Tips

  • Start from strong inequalities: a cell that must be larger than many neighbors has limited options.
  • Use bounds: if a cell is ‘>’ something, it can’t be 1; if it’s ‘<’ something, it can’t be N.
  • Combine row/column missing-digit scans with inequality chains.

Advanced Tips

  • Treat inequality chains as ranges (e.g., A < B < C forces minimum/maximum bounds).
  • Look for hidden singles created when inequalities eliminate candidates across a unit.
  • When stuck, revisit the most constrained row/column and re-derive candidate sets.

Origins & History

Futoshiki is a Japanese logic puzzle; it is described as being developed by Tamaki Seto in 2001 and is also known as “More or Less.”

Timeline

  1. 2001 Tamaki Seto is credited with developing Futoshiki.

Notable People

  • Tamaki Seto Credited developer (2001)

FAQ

Is Futoshiki the same as Sudoku?

They’re related but different. Futoshiki is a Latin square with inequality constraints, while Sudoku also uses subgrids.

Do all puzzles have a unique solution?

Good puzzles are usually designed to have one solution, but it depends on the publisher.

What grid sizes exist?

Common sizes include 5×5 and 6×6, but larger sizes are possible.

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