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Overview
Nonogram icon NO

Nonogram

노노그램

Use row and column numbers to reveal a hidden pixel picture.

Every correct fill makes the image emerge—part logic, part art, all satisfaction.

Players: 1P Session length: 5-20 min
Logic PuzzlePicture Puzzle

Goal & Core Rules

Fill and mark cells so each row and column matches its clue numbers, revealing the final picture.

  • Each row and column has clue numbers that describe runs of filled cells in that line.
  • Runs appear in order and are separated by at least one empty cell.
  • Mark cells as filled or empty until every line matches its clues and the picture is complete.
  • Well-posed puzzles typically have a unique solution.

Controls

Mouse

  • Left click: fill/toggle a cell
  • Right click: mark empty (X)
  • Drag: paint multiple cells (if supported)

Keyboard

  • Arrow keys: move cursor (if supported)
  • Space/Enter: toggle fill (if supported)
  • X: mark empty (if supported)

Touch

  • Tap: fill/toggle a cell
  • Double-tap/button: mark empty (if supported)
  • Drag: paint multiple cells (if supported)

Beginner Tips

  • Start with large numbers that nearly fill the line—you can place guaranteed cells first.
  • Use “X marks” aggressively to track confirmed empty cells and prevent mistakes.
  • Work both directions: rows help columns, and columns help rows—switch often.

Advanced Tips

  • Look for forced overlaps when a run can’t fit without sharing certain cells.
  • Use bounding: once a run’s edge is known, extend or cap it by counting remaining space.
  • On larger puzzles, solve in regions and use the emerging picture as a consistency check.

Origins & History

Nonograms rose from late-1980s Japan: in 1987, Non Ishida created grid pictures using building lights and inspired the puzzle form, while Tetsuya Nishio independently invented a similar puzzle. In 1988, Ishida published “Window Art Puzzles,” and James Dalgety later helped popularize them internationally and coined the name “nonogram.”

Timeline

  1. 1987 Non Ishida and Tetsuya Nishio independently created the early form of the puzzle.
  2. 1988 Ishida published “Window Art Puzzles” in Japan; the puzzle later spread internationally and took the name “nonogram.”

Notable People

  • Non Ishida Early creator and popularizer in Japan
  • Tetsuya Nishio Independently invented a similar puzzle
  • James Dalgety Helped publish internationally; coined “nonogram”

FAQ

Do I need to guess?

Most well-made nonograms are solvable by logic and usually designed to have a unique solution.

What do the numbers mean?

They are lengths of consecutive filled-cell runs in that line, in order, separated by at least one empty cell.

Are there color versions?

Yes—color nonograms add multiple colors and extra separation rules, increasing complexity.

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